
- The number represented by [#] corresponds to the randomizer in the HoEC app. - The closest non-centerline shrine to each player's deployment zone is worth 1 Fate, the shrine closest to the opponent's deployment zone is worth 2 Fate. - For each individual Monster Pit, determine the monster at the start of the game, before determining player initiative. Each monster pit starts on the table with its determined monster. Randomize the monster between the Tiers represented on the hex. Each subsequent monster respawn is randomized again at the time of spawning. - The Tier 2-3 Monster Pits begin the game with a respawn token. Monsters spawn in the Communion phase of turn 2. Each subsequent monster respawn is randomized again at the time of spawning.