Browse through our collection of errata and rule clarifications. The purpose of Errata is to have the ability tweak/update rules in between patches, without having to announce a mini-patch and update the cards etc. We don't envisage this happening much at all, and once a patch lands, any errata will be removed as they will be included in the patch.
Ensuring the Fate from Demon Tax is awarded correctly
The existing wording of Demon Tax implies if an enemy monster and no enemy hero or summons are adjacent to Dor’gokaan when he is slain, 1 Fate is still added to the enemy’s Fate pool. This is incorrect.
The enemy model that inflicts the Killing Blow to Dor'gokaan gains a level. In addition, 1 Fate is added to the Warband’s Fate pool if an enemy Hero or Summons model is adjacent to Dor'gokaan when he is slain.
We are separating the rules for Effigy Decay and Round Limit
Effigy Decay is an optional rule that helps speed up the end of the game by reducing the base health of the Effigy in the latter stages of the game.
At the start of the round 5 Communion Phase, after Effigy regeneration: Effigies lose 3 health from their base health. Base health: 13
At the start of the round 6 Communion Phase, after Effigy regeneration: Effigies lose 3 health from their base health. Base Health: 17
An official errata to the Try Again common ability
There was continual confusion on what dice Try Again could be used to re-roll. We have clarified it to be specific to things Heroes can do.
Replace the Try Again entry on page 37 of the rulebook with the following:
Heroes have the option of re-rolling any dice roll when using their own actions, abilities, or attacks. They may re-roll once, and they must re-roll the entire pool of dice.
Ensuring the Fate from Eldritch Debt is awarded correctly
The existing wording of Eldritch Debt implies if any enemy model is adjacent to a summoned Al'garath (including a monster), then the opposing player gains 1 Fate. We are updating this so it makes it clear only an enemy Hero or Summons model can collect the Shadow Debt when a Summoned Al'garath is slain.
When Al'garath is slain, 1 Fate is added to the enemy Warband’s Fate pool if an enemy Hero or Summons model dealt the Killing Blow, and an enemy Hero or Summons model is adjacent to Al'garath when he is slain.
An errata for the definition of Target
Remove the last sentence of the Target definition on page 97 of the rule book.
Target: The recipient of an attack or ability. A model can target another model if it has LoS and is within the selected ability or weapon's reach.
Ensuring the Fate from Eldir’s Blessing is awarded correctly
The existing wording of Eldir’s Blessing implies if an enemy monster and no enemy hero or summons are adjacent to Terra when she is slain, 1 Fate is still added to the enemy’s Fate pool. This is incorrect.
The enemy model that inflicts the Killing Blow to Terra gains a level. In addition, 1 Fate is added to the Warband’s Fate pool if an enemy Hero or Summons model is adjacent to Terra when she is slain.
Removing Indestructible from the Bracers
The Indestructible component of the Bracers has a disproportionate impact on the game state, particularly when it comes to late game Effigy dives. We are removing it from the Bracers of Disruption completely. The complete new wording for the Bracers of Disruption is as follows:
Bearer gains the following Active Ability:
Disrupt (1F): Interrupt an enemy Hero's Basic Attack targeting the bearer. Interrupt after Combat Manoeuvres are chosen but before they are executed. Cancel the Combat Manoeuvre. Once per enemy Hero activation.
Ensuring Shadow Debt correctly awards the Fate
The existing wording of Shadow Debt implies if any enemy model is adjacent to a Summoned Gloom (including a monster), then the opposing player gains 1 Fate. We are updating this so it makes it clear only an enemy Hero or Summons model can collect the Shadow Debt when a Summoned Gloom is slain.
When Gloom is slain, 1 Fate is added to the enemy Warband’s Fate pool if an enemy Hero or Summons model dealt the Killing Blow, and an enemy Hero or Summons model is adjacent to Gloom when she is slain.
We are splitting out Round Limit and Effigy Decay to two separate rules
We recommend setting a round limit that signals the end of the battle at which point a series of tie breakers are used to determine the winner.
For 3v3 games, the recommendation is a round limit of 5, and for 5v5 games, we recommend a round limit of 6. If both Effigies are still alive at the end of rounds 5 (3v3) or 6 (5v5) please use the tie breakers below.