JudgementEternal Champions
JudgementEternal Champions

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Mythic Shrines

mythic
shrine
shrines

Official Rules for Mythic Shrines

If a Shrine is designated as a Mythic Shrine, it generates Fate in the same way as a regular Shrine but also possesses additional rules called Blessings. A Hero that does not meet the requirements to claim a Blessing may still claim the Mythic Shrine’s Fate.

Each Mythic Shrine grants a unique Blessing. The Blessing associated with a Mythic Shrine is determined by the battlefield setup. Depending on the scenario or map design, a Mythic Shrine’s Blessing may remain the same throughout the battle or change as the game progresses.

Fixed Blessings

A Mythic Shrine with a fixed Blessing has its Blessing determined during battlefield setup. The Blessing remains unchanged for the duration of the game.

Randomised Blessings

The Blessing of this Mythic Shrine is determined randomly during battlefield setup. The Blessing remains unchanged until a Hero claims the Shrine’s Blessing.

Claiming a Blessing

When a Hero claims a Mythic Shrine’s Bounty, that Hero also claims its Blessing.

Once a Blessing has been claimed, the Mythic Shrine becomes a standard Shrine until the start of the next Communion Phase. At the start of the next Communion Phase, the Mythic Shrine regains a Blessing.

If a Mythic Shrine uses random Blessings, determine the new Blessing randomly each time the Shrine regains a Blessing.

Mythic Shrine Blessings

Beast Master Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, a Monster model within 5 hexes of the Shrine may be Pushed up to 2 hexes in any direction.

Only Heroes with the Summoner or Monster Slayer Innate Abilities may claim this Blessing.

Blood Altar Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the Hero that claimed its Blessing may immediately perform a Charge Action for 0 AP.

Only Heroes of the Assassin class may claim the Blood Altar Blessing.

Elemental Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the nearest enemy model within 5 hexes of the Shrine gains a Condition determined by rolling 2D6:

  • 2: No condition is applied
  • 3: Enemy Player Chooses
  • 4: Curse
  • 5: Stun
  • 6: Pin
  • 7: Fear
  • 8: Poison
  • 9: Freeze
  • 10: Burn
  • 11: Knock Down
  • 12: Active Player Chooses

Only Heroes of the Controller Class may claim this Blessing.

Gladiator Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the Hero that claimed this Blessing gains +1 RES until the end of the current Round.

Only Heroes of the Bruiser Class may claim this Blessing.

Holy Grail Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the Hero that claimed this Blessing may choose a friendly model within 3 hexes. The chosen model removes all Conditions and Heals (5).

Only Heroes of the Enhancer Class may claim this Blessing.

Lightning Rod Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the nearest enemy model within 5 hexes of the Shrine is attacked with the weapon below. For the duration of this attack, the Shrine is considered a friendly model to the Hero that claimed this Blessing. If two or more enemy models are equidistant from the Shrine, the controlling player chooses the target.

  • Lightning — MAG 8; Reach 5; 3/5/7
  • Combat Manoeuvre: (2S) The model damaged by this attack gains Stun.

Only Heroes with RES 0 may claim this Blessing.

Null Stone Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the controlling player may use Null Stone. If Null Stone is used, the opposing player cannot call their Effigy Power during the current Round.

Heroes with the Defender Innate Ability cannot claim this Blessing.

Shadow Gate Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the Hero that claimed this Blessing may be Placed in an unoccupied hex:

  • Adjacent to a Teleportation Gate hex anywhere on the battlefield.
  • Adjacent to their Effigy.
  • Adjacent to a Shadow Orb anywhere on the battlefield.
  • Adjacent to a model with one or more Shadow Mist tokens attached to it.

Only Heroes with the Shadow Innate Ability may claim this Blessing.

Treasure Trove Blessing

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While controlling this Shrine, during step 3 of the Communion Phase, the Hero that claimed this Blessing may Buy, Sell, or Trade Magical Artefacts.

Heroes equipped with one or more Magical Artefacts cannot claim this Blessing.

Well of Souls

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While controlling this Shrine, during step 3 of the Communion Phase, the Hero that claimed this Blessing may choose one of the following:

  • Bank a Soul as though they were adjacent to their Effigy.
  • Attempt to Harvest a Soul anywhere on the battlefield as though they were adjacent to that Soul.

Only Heroes of the Soulist Class may claim this Blessing.