JudgementEternal Champions

Conditions

conditions
rules
burn
freeze
curse
fear
knock down
pin
poison
stun

The complete conditions section of the rule book.

Weapons aren't the only dangers on this battlefield. Models can be inflicted with conditions during the course of a battle. Conditions are marked on the target using the correspondng Marker.

Conditions last until the end of the target model's next activation:

  • And immediately expire once their activation is over, during the end of activation phase.

  • Or they can be removed during the target model's activation by using Cleanse (costs 1 Fate - see Activation Phase).

Deaths Caused by Conditions

The model that applies a condition owns that condition for the entire time it remains in play. Therefore, if the target model dies directly from that condition (e.g. the burn condition), the model that applied the condition has delivered the killing blow and receives the benefits of the kill.

Stacking Multiple Conditions

Only different conditions can be stacked on one target model. Duplicate conditions cannot be stacked. However, the old condition can be replaced with a new condition when a model is targeted with multiple conditions of the same type.

Curse

A model suffering the curse condition:

  • Cannot harvest Souls in any way. If a cursed model kills an enemy model, then the dead model's Soul does not spawn at all; the model is simply removed.

  • Cannot contest or control Shrines.

  • Cannot Assist friendly models, or Hinder enemy models, that attempt a Soul Harvest.

  • Cannot Bank a Soul for killing Undead.

  • Cannot have Souls Bound to them.

Note: If a model has a Soul Bound to it and then becomes cursed, it does not lose that Soul.

Unbound Souls do not move towards Heroes suffering the curse condition during the Communion Phase.

Burn

A model suffering the burn condition:

  • Takes 3 True Damage at the end of their current or end of their next activation (whichever occurs first), before the condition expires.

  • Cannot heal for its duration.

Fear

A model suffering the Fear condition cannot:

  • Use Active Abilities or any active part of Magical Artefacts they carry.
  • Target the model that applied fear to them in their next activation. perform the Soul Harvest action.

Undead models are immune to fear.

Freeze

Note: Freeze is applied in Step 3 of the Order of Application of Effects and conditions.

A model suffering the freeze condition:

  • Has its AGI capped at 3.

  • Has its MOV capped at 2.

  • Has the damage from its Basic Attacks reduced by 1.

Knock Down

A model suffering the knock down condition:

  • Loses -3 AGI (note that AGI cannot be reduced below 1).

  • Cannot attack or make Parting Blows, and cannot engage enemy models. They can, however, still be engaged by enemy models.

  • Cannot Advance, use Active Abilities, or spend and other AP until they have used Cleanse or Stand Up to remove the condition.

  • Does not contribute to the 'Distracted' or 'Ganging Up' attack dice modifiers. Note: Innate and common abilities can still be used.

  • Cannot Effigy Recall.

  • Has a height of 1.

Pin

A model suffering the pin condition cannot perform an Advance or a Charge action during their next activation.

Poison

A model suffering the poison condition:

  • Has -1 MEL/RNG/MAG point.

  • Has -1 AGI point.

  • Has -1 Soul Harvest point.

Stun

A model suffering the stun condition:

  • Has -1 AP during their activation.

  • Is unable to deliver Parting Blows.