The complete conditions section of the rule book.
Weapons aren't the only dangers on this battlefield. Models can be inflicted with conditions during the course of a battle. Conditions are marked on the target using the correspondng Marker.
Conditions last until the end of the target model's next activation:
And immediately expire once their activation is over, during the end of activation phase.
Or they can be removed during the target model's activation by using Cleanse (costs 1 Fate - see Activation Phase).
Deaths Caused by Conditions
The model that applies a condition owns that condition for the entire time it remains in play. Therefore, if the target model dies directly from that condition (e.g. the burn condition), the model that applied the condition has delivered the killing blow and receives the benefits of the kill.
Stacking Multiple Conditions
Only different conditions can be stacked on one target model. Duplicate conditions cannot be stacked. However, the old condition can be replaced with a new condition when a model is targeted with multiple conditions of the same type.
A model suffering the curse condition:
Unbound Souls do not move towards Heroes suffering the curse condition during the Communion Phase.
A model suffering the burn condition:
A model suffering the Fear condition cannot:
Undead models are immune to fear.
Note: Freeze is applied in Step 3 of the Order of Application of Effects and conditions.
A model suffering the freeze condition:
A model suffering the knock down condition:
A model suffering the pin condition cannot perform an Advance or a Charge action during their next activation.
A model suffering the poison condition:
A model suffering the stun condition: