JudgementEternal Champions
Undead

Undead

The Undead are not a Tribe in the traditional sense. They have no homeland, no shared bloodline, no cultural lineage passed down from generation to generation. They are remnants—damaged souls who have clawed their way out of oblivion to walk the broken paths of Mideon once more. They were not summoned like the living Tribes, and though they may serve the gods, they do so without belief in their divinity. The Undead simply endure.

Death
Destruction
Will

Divine Gifts

Warband Bonus - Glimpse of Immortality

Friendly Heroes can contest and control Shrines. When they Control Shrines, friendly Heroes can either generate Fate as per non-Soulless models or reduce the Fate pool of the enemy by 1 as per the Soulless rule. Friendly Heroes gain +1 to their Soul Harvest attempts.

Effigy Power - Blight

For this round, hexes adjacent to Friendly Heroes count as Treacherous Ground. Friendly Heroes gain Pathfinder, +1 MOV, do not suffer damage from treacherous ground, and Heal D3 at the start of their activation.

Sacred Artefacts

Vampiric Blade
Vampiric Blade
Offensive
1 Fate

Bearer gains Unerring Accuracy and the combat manoeuvre Mortal Wounds (2S): Enemy Hero model damaged by this model’s Basic Attacks gains Mortal Wounds. A model with Mortal Wounds is unable to Heal by any means until the end of its next activation, after which Mortal Wounds expires.