Jarl
Goblin•Mind Mage
Difficulty
Hard
Classes
Controller
Shooter
Attributes
| MOV | MEL | RNG | MAG | AGI | RES | SH |
|---|---|---|---|---|---|---|
| 3 | 7 | 5 | 0 | 3 |
Weapons
| Name | Type | Cost | Reach | Glance | Solid | Crit |
|---|---|---|---|---|---|---|
| Mind Blast | MAG | 1AP | 5 | 2 | 3 | 4 |
Health
Health points per level
Level 1
13
Level 2
14
Level 3
15
Innate Abilities
Active Abilities
Combat Manoeuvres
Click on an ability or combat manoeuvre to view the full description
Errata
Errata: Channel
Channel
An ability with the Channel rule means it will trigger its effect when cast, and trigger its effect at the end of each subsequent enemy Hero activation until it expires or the Channel is broken. A Channel ability is broken if:
- The Hero that owns the Channel ability gains Knock Down, Poison, Pin, Stun or Fear
- If the Channel ability has a target and any Hero activation ends when the target is more than 5 hexes away from the Channel owner
- Any of the Channel owner’s Hero Attributes are reduced by any means
- If the model that cast the Channel ability dies


