
Goblins
Driven by instinct rather than pride, the Goblins of Athien survived the great cataclysm by surrendering to the depths of the earth, evolving into a pale, wide-eyed race attuned to the whispers of the living world below. They established a Deep Communion based on radical harmony with their subterranean environment, mastering the cultivation of fungi and taming insects to thrive in the dark while rejecting the chaos and worship of the surface world.
Divine Gifts
A Goblin deals up to 5 True Damage to a friendly Troll within 3 hexes and Heals for the amount of damage dealt.
When a Goblin is damaged but not killed by an enemy Basic Attack or Active Ability, they can Interrupt the action. The Interrupt occurs after damage has been dealt but before Combat Manoeuvres are applied. Deal the same amount of damage to another friendly Hero model within 3 hexes in the form of True Damage. The original Goblin then Heals for the original amount. You Take It! Cannot be used if the True Damage dealt would kill the friendly model. Each Goblin in your Warband may use this ability only once per round.
Troll Regeneration is increased by 1 for each level they have gained.
Once per Round per Goblin, when it is hit by a Basic Attack, after that attack is completely resolved, that Goblin may be Placed in an adjacent unoccupied hex. For this round, at the end of their activation, Goblins and Trolls may be Placed in the hex where they started their activation if that hex is unoccupied. For this round, Goblins and Trolls gain Backstab and Ignore firing into melee penalties and stealth when making RNG or MAG attacks.
Artefacts

Bearer decides whether the Helm of Distortion occupies an Offensive or Defensive slot at the time of purchase. Bearer gains the following: Astral Split (1AP + 1F) - [Active] Bearer switches places with target enemy within 3 hexes. Both models are Placed in the hex of the other model with which they were switched.