
Styx
Human•Cyborg
Classes
Controller
Soulist
Attributes
MOV | MEL | RNG | MAG | AGI | RES | SH |
---|---|---|---|---|---|---|
3 | 6 | 6 | 4 | 0 | 4 |
Weapons
Name | Type | Cost | Reach | Glance | Solid | Crit |
---|---|---|---|---|---|---|
Scythe | MEL | 1AP | 1 | 2 | 3 | 4 |
Anti Grav Scythe | RNG | 1AP | 4 | 2 | 3 | 4 |
Health
Health points per level
Level 1
15
Level 2
16
Level 3
17
Innate Abilities
Active Abilities
Combat Manoeuvres
Click on an ability or combat manoeuvre to view the full description
Frequently Asked Questions
What can Nullify remove from the game?
Nullify can be used to remove Markers such as Taunt, Stone Form etc. Note, that Nullify does not target the Markers themselves, it targets the model that the Marker is attached to. Note: Nullify cannot remove conditions.
What is the 'original cost' of an Active Ability for the purposes of Nullify?
The original cost is the cost listed on the card. In the case of an Active Ability with a variable cost listed on the card, Styx may choose to pay either cost listed on the card. Nullify does not have to pay the specific cost spent when the model used the ability.
If Styx uses Nullify to remove a token that's cost was modified at the time of its placement, does he pay the original cost on the card or the modified cost paid when it was placed?
Styx pays the original unmodified cost on the card of the model that put the effect into play.