JudgementEternal Champions
Inferno

Inferno

Fire Elemental

Attributes

MOVMELRNGMAGAGIRES
D28840

Weapons

NameTypeCostReachGlanceSolidCrit
Flaming FistMEL1AP1235
FireballMAG1AP4346
Health & Bounty
Monsters spawn at full health. See Bounty Innate Ability for more information about Monster Bounties.
Health: 12
Bounty: 1 Fate

Innate Abilities

Combat Manoeuvres

Click on an ability or combat manoeuvre to view the full description

Frequently Asked Questions

When monsters suffer a movement penalty, do they have a minimum movement of 1 or 0?

Minimum movement of one hex.

How do we handle unusual situations with monsters when they attack heroes?

During the Hunter move, if a monster with multiple weapons kills its target it will not use its remaining attacks to target another enemy. If a monster with multiple weapons has an enemy pushed/placed/end its activation within the monster's melee reach, it will only attack with its melee weapon. If a monster with multiple weapons engages an enemy in the Hunter phase and attacks, it will only ever use its melee weapon to attack that model.