
Inferno
Fire Elemental
Attributes
MOV | MEL | RNG | MAG | AGI | RES |
---|---|---|---|---|---|
D2 | 8 | 8 | 4 | 0 |
Weapons
Name | Type | Cost | Reach | Glance | Solid | Crit |
---|---|---|---|---|---|---|
Flaming Fist | MEL | 1AP | 1 | 2 | 3 | 5 |
Fireball | MAG | 1AP | 4 | 3 | 4 | 6 |
Health & Bounty
Monsters spawn at full health. See Bounty Innate Ability for more information about Monster Bounties.
Health: 12
Bounty: 1 Fate
Innate Abilities
Combat Manoeuvres
Click on an ability or combat manoeuvre to view the full description
Frequently Asked Questions
When monsters suffer a movement penalty, do they have a minimum movement of 1 or 0?
Minimum movement of one hex.
How do we handle unusual situations with monsters when they attack heroes?
During the Hunter move, if a monster with multiple weapons kills its target it will not use its remaining attacks to target another enemy. If a monster with multiple weapons has an enemy pushed/placed/end its activation within the monster's melee reach, it will only attack with its melee weapon. If a monster with multiple weapons engages an enemy in the Hunter phase and attacks, it will only ever use its melee weapon to attack that model.