JudgementEternal Champions
Terra

Terra

Earth Elemental

Attributes

MOVMELRNGMAGAGIRES
D28922

Weapons

NameTypeCostReachGlanceSolidCrit
Rock FistMEL1AP1357
Rock HurlRNG1AP4357
Health & Bounty
Monsters spawn at full health. See Bounty Innate Ability for more information about Monster Bounties.
Health: 10
Bounty: 2 Fate

Innate Abilities

Combat Manoeuvres

Click on an ability or combat manoeuvre to view the full description

Frequently Asked Questions

When monsters suffer a movement penalty, do they have a minimum movement of 1 or 0?

Minimum movement of one hex.

Is the damage to other enemy models as a result of Rock Blast half of the net damage dealt to the original target or half of the base damage from the Rock Hurl attack profile?

The damage is half of the net damage after applying effects like a model's RES.

How do we handle unusual situations with monsters when they attack heroes?

During the Hunter move, if a monster with multiple weapons kills its target it will not use its remaining attacks to target another enemy. If a monster with multiple weapons has an enemy pushed/placed/end its activation within the monster's melee reach, it will only attack with its melee weapon. If a monster with multiple weapons engages an enemy in the Hunter phase and attacks, it will only ever use its melee weapon to attack that model.