Full patch notes for v2.6 of Judgement: Eternal Champions
HoEC is the source of truth for all rules of the game. Specifically, the text on HoEC is the source of truth, not the cards hosted on HoEC or anywhere else. If there is any doubt or discrepancy between cards and the text on HoEC, the text on HoEC is the ruling. This will be upheld during tournaments, regardless of the discrepancy.
One hero can buy/swap/sell artefacts only, regardless of how many heroes claimed it.
Future proofing Tokens that are applied to an Effigy
When Effigies regenerate their health at the start of the Communion phase, this counts as the Effigy activating. As a result, Tokens that expire at the start of a model’s activation are removed.
New ability added to represent a Warlock's innate resistance to Psionic attacks
This model gains +2 SH when resolving a Basic Attack against it from a model with Psionic.
Added the Monster Spawning rules to the rulebook
Clarified what happens when two Shadow Mist heroes can generate mist
Each time an enemy model, while within 2 hexes of this model, takes 1 or more damage from a friendly Hero model’s Basic Attacks, this model gains 1 Shadow Mist Counter. A model cannot have more than 2 plus their current level Shadow Mist Counters attached to them at any time.
If two models on the same Warband would generate Shadow Mist from the same attack, the active player must choose one that generates Shadow Mist. The other model does not.
Clarified that only enemy manoeuvres require an additional (S)
Combat Manoeuvres from enemy models that try to Push this model requires an additional (S).
Re-write to make it clear and future-proof
This model cannot be targeted by enemy models more than 2 hexes away other than when being charged.
Updated definition on page 36 to include Summoned. Removed duplicate definition from page 42.
Any dice roll in the game (except for Monster and Summoned attacks) can be re-rolled using this action. You may only re-roll once, and you must re-roll the entire pool of dice.
Duplicate Self, Honour, Mortal Wounds and Short Legs added to the rule book
At the start of Round 5 (for 3s) and 6 (for 5s) both Effigies decay and their base health is reduced. This occurs at Step 1: Start of the Communion Phase, after Effigy Regeneration.
Shadow Heal (1AP) - Destroy adjacent Shadow Orb to heal, for 3 health, a friendly Summoned Shadow Hound within 2 hexes.
Predator (1AP) - [Active] While Zendala has Stealth, she can be Placed within her current MOV into a different unoccupied hex. Zendala immediately loses Stealth and can make a Basic Attack against an enemy model that was not in her melee range before the Predator placement. Zendala gains +1 to her attack dice pool after all other modifiers.
Consume Spirit (1AP) - [Active] Target a Coalesce Icon within 2 hexes that was not placed by Abhothas using Abyssal Split or Abyssal Portal this activation. Enemy Hero models within 3 hexes of the Coalesce Icon suffer 1 True Damage and the curse condition. Abhothas heals the amount of damage dealt via Consume Spirit. Remove the Coalesce Icon.
Home Bound (1AP+1F) - [Active] Target non-Defender friendly model adjacent to Asbrand is placed adjacent to their Effigy and outside of their deployment zone.
If Carva is the Avatar, while friendly non-Defender Hero models are within 2 hexes of Carva they gain Chameleon. Carva’s Blink combat manoeuvre cost is permanently changed to 2(S) or 1(J).
Bounty Hunter - [Innate] When Jaegar deals the killing blow on a monster or summons he can collect the bounty even if he is not adjacent to them.
Gaseous Form (1AP or 1F) - [Active] Ramona gains Incorporeal, Nimble, +1 MOV, +1 AGI and Regeneration(2). Ramona gains +1 Regeneration per level gained. While Gaseous Form is in play, the only Action that Ramona can use is an Advance and she is unable to make Parting Blows. Expires at the start of Ramona's next activation.
Get Behind Me (1AP) - [Active] Target friendly non-Defender Hero model within 3 hexes can Advance up to 2 hexes towards Sharn. The target model gains Pathfinder and is Immune to Parting Blows during this advance.
Dimension Warp - [Innate] When Skye attempts an Effigy Recall (before Skye is moved), target friendly non-Defender Hero model within 2 hexes can be chosen for Dimension Warp. If Skye's Effigy Recall succeeds, then the target of Dimension Warp can be placed adjacent to its Effigy.
Soul Infused - [Innate] Styx gains +1 MEL, +1 RNG and +1 RES when he has one or more Souls bound to him. Styx's Psionic Blast Combat Manoeuvre gains 'If a (J) was rolled and the enemy was damaged, the targeted model incurs an additional 1 True Damage'. If Styx has 1 or more Souls bound to him, he gains +1 RES.
Owl Mark (1S) - [Manoeuvre] Enemy damaged by Owl Swoop Attack loses Stealth and friendly models gain +1 dice to their attack dice pool when targeting the model with RNG/MAG Basic Attacks. A model cannot gain Stealth while Owl Marked. Expires at the beginning of Svetlana's next activation.
Bite - [Innate] After resolving a Mandible Attack that scored a critical hit, Urvexis may immediately make a Bite attack for (0AP). Bite is a Basic Attack Reach 1 MEL weapon with damage grid 1/2/3. Bite Attack deals True Damage.
Lvl 2: Demon Link - [Innate] Viktor’s Eldritch Blast Attack, Banishment and Hex can be executed through a Demon - Warlock Familiar summoned by Viktor that is within 5 hexes of him, as the point of origin. The range for each ability is measured from the demon. LoS can be measured either from Viktor or the demon. Viktor cannot use Eldritch Blast Attack via Demon Link if the demon is engaged by an enemy.
Unholy Harvest (1AP) - [Active] Target friendly model within 5 hexes, not suffering curse, is dealt 1/3 their max base health (rounded up) in True Damage. Xyvera can immediately attempt to Soul Harvest a Soul adjacent to the friendly model for no additional cost.
Critical Strike (1F) - [Active] For this activation, Giant Mace Attack resolves Solid Blows as Critical Blows. Critical Strike does not apply to attacks generated from Momentum. Yorgawth cannot target the enemy Effigy if he has Critical Strike in play.
Evolve: Friendly Heroes can immediately use Demonic Gateway for (0 AP) and, for this round only, gain +1 to one of their stats based on their demon sub-type.
Amulet of Belaal: Damage component doesn’t work on 0AP attacks.
Abyssal Split: cost increased from (1S) to (2S or 1J).
Mithril: The RES of friendly Heroes cannot be reduced below 1, except by True Damage. Friendly Heroes gain Natural Sprinter and Short Legs. (This model can move +1 additional hex for each Advance during the first round of the game.)(This model does not benefit from Dash in the first round of the game.)
Granite: Gain +1 RES. Immune to throw, knock down, and cannot be pushed by any means. Expires at the end of this round.
Invigorate: Friendly Heroes immediately remove all conditions and Heal the value of their Regeneration ability. Friendly Heroes gain Immune (all conditions) for this round.