JudgementEternal Champions
Orcs

Orcs

When the Old Gods fell and the new gods rose, the Orcish nation on Athien—known as the Ash Empire—was already locked in a brutal civil war. For nearly a century, two visions of the future vied for the soul of the greatest empire the world had ever seen. Orcs were not just the most numerous of the Tribes; they were the most powerful, their cities vast and sophisticated, their temples older and more advanced than any other. But as divine power shifted, a fracture split their society in two.

Power
Brutality
Unity

Divine Gifts

Warband Bonus - Tough

The first Friendly Hero that is reduced to 0 health, each round, may Interrupt the Hero Death sequence. The Interrupt occurs at Step 5 of the attack process, at Phase 1 of Hero Death. The Friendly Hero Heals 1 health.

Effigy Power - Feral

Friendly Heroes gain Pathfinder, +1 MOV, and +1 MEL for this round.

Artefacts

Axes of Grimosh
Cost
1 Fate
Axes of Grimosh

Axes of Grimosh is a Reach (1) 2/3/4 MEL weapon. Choose a MEL weapon on the bearer’s card. Replace all references on the bearer’s card to their chosen MEL weapon with “Axes of Grimosh”. Bearer gains Dual Wield (Axes of Grimosh). Fury tokens cannot be generated from Axes of Grimosh Dual Wield attacks.

Heroes

Champions

  • Haksa
    Difficulty: Easy

    Haksa

    Orc Shaman

  • Lugdrug
    Difficulty: Medium

    Lugdrug

    Orc Forge Guard

  • Rakkir
    Difficulty: Medium

    Rakkir

    Orc Rogue

  • Kruul
    Difficulty: Easy

    Kruul

    Orc Witch Doctor

  • Sharn
    Difficulty: Easy

    Sharn

    Orc Guardian

  • Skoll
    Difficulty: Easy

    Skoll

    Orc Ettin Mystic

  • Zhonyja
    Difficulty: Easy

    Zhonyja

    Orc Warrior

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