Orcs

Orcs

When the Old Gods fell and the new gods rose, the Orcish nation on Athien—known as the Ash Empire—was already locked in a brutal civil war. For nearly a century, two visions of the future vied for the soul of the greatest empire the world had ever seen. Orcs were not just the most numerous of the Tribes; they were the most powerful, their cities vast and sophisticated, their temples older and more advanced than any other. But as divine power shifted, a fracture split their society in two.

Power
Brutality
Unity

Divine Gifts

Warband Bonus - Tough

The first Friendly Hero that is reduced to 0 health, each round, may Interrupt the Hero Death sequence. The Interrupt occurs at Step 5 of the attack process, at Phase 1 of Hero Death. The Friendly Hero Heals 1 health.

Effigy Power - Feral

Friendly Heroes gain Pathfinder, +1 MOV, and +1 MEL for this round.

Sacred Artefacts

Axes of Grimosh
Axes of Grimosh
Offensive
1 Fate

Axes of Grimosh is a Reach (1) 2/3/4 MEL weapon. Choose a MEL weapon on the bearer’s card. Replace all references on the bearer’s card to their chosen MEL weapon with “Axes of Grimosh”. Bearer gains Dual Wield (Axes of Grimosh). Fury tokens cannot be generated from Axes of Grimosh Dual Wield attacks.