
Lugdrug
Orc•Forge Guard
Classes
Enhancer
Tank
Attributes
MOV | MEL | RNG | MAG | AGI | RES | SH |
---|---|---|---|---|---|---|
3 | 6 | 5 | 4 | 2 | 4 |
Weapons
Name | Type | Cost | Reach | Glance | Solid | Crit |
---|---|---|---|---|---|---|
Forge Hammer | MEL | 1AP | 1 | 2 | 3 | 4 |
Blast Cannon | RNG | 1AP | 3 | 2 | 3 | 5 |
Health
Health points per level
Level 1
16
Level 2
17
Level 3
19
Innate Abilities
Active Abilities
Combat Manoeuvres
Click on an ability or combat manoeuvre to view the full description
Frequently Asked Questions
When a model that produces Energy Tokens ends its activation next to a monster, and the monster hits it, would the energy remain until the models next activation the following turn?
Monsters always attacks last, so the Energy Token will remain.
If affected by an ability such as Taunt that checks LOS requirements to a model with Ward (e.g. Lugdrug) at the beginning of its activation, would the Ward placement ability be able to activate before those requirements are checked to impact the Taunt?
The Ward placement ability happens at the beginning of the model's activation. If another ability would also trigger at that time, the owner of the model with Ward could choose to resolve the Ward ability before or after the check, which could impact the effect.