
Onkura
Classes
Attributes
MOV | MEL | RNG | MAG | AGI | RES | SH |
---|---|---|---|---|---|---|
3 | 7 | 3 | 1 | 4 |
Weapons
Name | Type | Cost | Reach | Glance | Solid | Crit |
---|---|---|---|---|---|---|
Mallet | MEL | 1AP | 1 | 1 | 2 | 4 |
Innate Abilities
Active Abilities
Combat Manoeuvres
Frequently Asked Questions
Note that models cannot perform an advance or charge action, however, they can be pushed. It is possible for them to move out of Stone Grasp's melee range via executing combat manoeuvres. Models can also be placed to escape Stone Grasp, as this is not an Advance or Charge action.
No. Backlash specifically names Fate and Blessing tokens can be used as Fate but are a different game mechanic.
No. Since Onkura uses the Bell of Doom Active Ability to place the Bell Icon, she cannot later in her activation use Bell of Doom again to move the Bell Icon since Active Abilities may only be used once per activation.
A model with Fly ignores the damage from Treacherous Ground only on a Charge action and only if the model does not end on a Treacherous Ground hex.
No, a model cannot begin an Advance or Charge while adjacent to a model with Stone Grasp, including effects that happen outside of its activation.