
Piper
Classes
Attributes
MOV | MEL | RNG | MAG | AGI | RES | SH |
---|---|---|---|---|---|---|
3 | 6 | 6 | 5 | 0 | 4 |
Weapons
Name | Type | Cost | Reach | Glance | Solid | Crit |
---|---|---|---|---|---|---|
Mage Hand | MAG | 1AP | 4 | 1 | 2 | 3 |
Dagger | MEL | 1AP | 1 | 1 | 2 | 4 |
Innate Abilities
Active Abilities
Combat Manoeuvres
Frequently Asked Questions
Ghost Touch can push enemy models & monsters just as if the hero was fighting them in melee. They do not have to damage the target to push them.
Duplicate Self ignores damage & Combat Manoeuvres resulting from the Basic Attack that targeted the caster. Note, the attack action still occurs and the enemy model can trigger Combat Manoeuvres that affect itself resulting from a Basic Attack that targets the model under Duplicate Self.
The attacking model can use a Push manoeuvre to push the target while Duplicate Self is active if three dice selected for the attack do not include the hit (crossed swords) or J symbols. Note: pushing a model without a hit or J symbol does not remove Duplicate Self.
No, since the ability has a Fate cost component, even though it is optional, it may not use that ability while under the effects of Hypnotise.